Using A Little Muscle
Today I want to show you something that I hadn't planned to add into the project originally, but as I am ahead of schedule, I decided that it was worth the extra effort. What I am doing as adding a muscle system to help rig and animate the dragon.
As you can see in the video below, I have slightly developed the bones I showed in an earlier blog, and have attatched a set of muscles to them. The add a surface for the mesh to slide over, and also add jiggle to specific areas of the model.
Testing of this particular set of muscles shows that I may have gone a bit overboard with the level of detail on the muscles. While they are anatomically realistic, the information doesn't transfer onto the model as there are not enough vertices to take the data. This, paired with the amount of time it takes to set up each muscle with onto the rig and working with the model, means that I will most likely re-rig the muscles, using larger and more simplified muscle groups.
Until later,
Alex
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